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Advanced engine options thread question?
#16

sounds far out man

reminds me of the 1% aircraft that were available for CFS2
what waz that......couple decades ago lol

Would be groovy to have to treat your powerplant with some respect!

didn't mean to stick my nose in ,just sayn Hi and Far out Man
#17

oh man! I think this just made my #1 most anticipated mod list.

I've alwas loved realism, to the point I really wish this was a simulator.

of course, It might just be because I want to see my friends struggling to figure out why their engine keeps freezing.
#18

As my squad and myself are at the origin of this mod (called AOC v1a), few words to help the understanding...

From one year, we have started the moding of FB in the purpose to add some functionalities in our campaign (AOC = Absolute Online Campaign). Our squad is composed by two teams, red and blue, in order to play missions based on historical background. We have done the choice to use direct IP to join missions instead HL for example.

At the beginning, these mods were used internally without any distribution to other players or squads. Three months ago, we have decided to put a part of these mods in a public area using our FTP for downloading. Up to now, we have refused that these mods were located on other website for public downloading or included in pack of different mods. This rule is observed by French website such as C6, FSM, Fusion, and so on.... In the same spirit, we hope that AAA (or other no French web site) follows this rule. For us, is a question of easy management for updating the different versions of this mods.
Moreover, in the particular case of AAA, with regards to rules which have been implemented, we are not convinced that evolution of our mods will stick to these rules and, in any case, there are not considered, for us, as a guideline to follow.

Reading previous post on this topic, I can give some informations:
- it is not necessary that all online people have the mod,
- version 1a is such as all additional functionalities (by reprogramming java class) do not modify the basic FB MDV, but, at the opposite, increase the difficulties by adding new constraints,
- based on our way of playing, this mod is mainly designed for cooperative missions instead dogfight playing.

Just see in this post our position and an explanation. However, we are available to answer to any questions if needed.

Best regards.
#19

Lutz, please check your PM's...
#20

bogie Wrote:This is so old news, OLEG had a form of this way back 6 years ago but he killed it off and never brought it back for reasons of his own, but i'm sure he had good reason to leave it out.

I think it was because a lot of folks complained... and at the time he didnt have full CEM.. or less CEM than we do now....

I'd like to check this out too.. One of my favorite features about these mods is that you can turn them off with a simple - .
#21

beside Lutz we are talking about different mods.

Smile
#22

Any results on this mod? i would love to have the engine management this would bring, to have engines failing at different times due to pilots actions would make for good realism. After all, us " seasoned" pilots never want it easy :wink: Big Grin
#23

Saburo Sakai Wrote:Any results on this mod? i would love to have the engine management this would bring, to have engines failing at different times due to pilots actions would make for good realism. After all, us " seasoned" pilots never want it easy :wink: Big Grin

You'll be advised when its sorted at our end till then, this thread is locked. Any queries can be directed to myself via PM on the matter.
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