19.01.2009, 20:00
So does it make friendly AI respond better?
F4U-1_Corsair Wrote:Personally I find their speed unchanged to be realistic.
maybe set them to about 99 or 98%, but If you take the time to trim your plane out, you can go about the same speed as they.
In real life pilots were trained even in combat to adjust their trim for the best speed and diving charachteristics.
Just my opinion.
F4U-1_Corsair Wrote:Another thought however, any way to change the AI's actions when attacking bombers?Probably, yes.
and likewise, the actions bombers take when attacked?
F4U-1_Corsair Wrote:and lastly, if one AI is chasing another AI, the evading AI will take appropriate action, however, will the persuing AI take appropriate action to follow?
IAF.116~Jagr Wrote:ok if someone already asked or not i don't care to read through the whole thing.
If on a coop game over internet with one person that has the mod and one person doesn't. How would the AI behave? I wouldn't work at all i think unless the AI does something different for each person? but that is impossible since then it would be a hack. and hacks are bad. :evil:
IAF.116~Jagr Wrote:So how would this mod work? it can't reset to default behavior because then its useless, but at the same time it cant change the other persons files because then they could sue the creator because it's an infringment of personal data when you change it
CPS_fraggmann Wrote:I found that when I hosted with the AI mod the other player didnt need the mod . He saw the same AI reaction as I did ...so it seems just the host needs the mod..(In the Lobby).. guess kill ratios are going to change now.
THARN Wrote:Excellent -thanks a lot for this.
If it is so that the ai run at 110% then perhaps a 102% setting would be a good adjustment?
Avatar Wrote:Thanks for making a mod like this. I like how the AI is now flying. I did encounter an issue with a pre-made QMB mission I have flown a lot and like, my big bombers now crash trying to take off. I'm not sure how your changes would affect this but with your mod deactivated they still take off like I initially created the mission, with it enabled 3 out of 4 crash into trees now. I guess this has to do with the power reduction you've done? Hopefully you can still tweak things. I doubt that the bomber AI is separate from the fighter AI so you may not be able to do anything about it with what you're trying to achieve. Just wanted to give you some feedback on it. Thanks again for your work.