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[MOD] AI Mod V.17 *UPDATE*

eddie_brunette Wrote:Thanks Certificate, brilliant mod Smile
BTW, must I uninstall the v3.2 AI MOD?
edd

Might as well, yes.

boogabooga Wrote:Would you be able to alter the "escort" behavior of AI fighters that are assigned to other flights as escorts?

You'll have to elaborate, I'm not sure what you're asking.

lowfighter Wrote:
certificate Wrote:
lowfighter Wrote:version.

I ran your pure AI test 4bf109G2 vs 4p40m, head on no advantage, average skill. The first time, the BFs took it 4-0, with some damage, the second time the P-40s took it 4-0, with some damage.

Not too sure what to tell you, other than to try the new version.

What means "first time" and "second time"?
Also was the test "pure" AI that means no player in the mission (there's randomness even if you hit autopilot right at the start of the mission, that's why I wanted a "pure" ai test, if you repeat you get always the same result, no randomness)

The outcome depends of course of head on altitude and speed, I'll see what happens if starting conditions are different, anyway here's the mission.

I see what you're saying here, but if the second it takes for me to hit autopilot sometimes tips the scales to a 4-0 win for the P-40s, I don't think the mod is having a big impact on balance.

Bloody top stuff certificate ! I'v been waiting for something like this to come along forever Smile Scary to think that you havn't even done much(well so you think Wink )

Massive (and i mean massive!) thanks ~S~

Thanks for 1.2 : AI nav light OFF !!!!

It's MAGIC!

Congratulations, this is a mod that many have desired for a long long time. I can't wait to try it.


Kopfdorfer

S! certificate. Thanks for the quick updates! Just had a chance to check out the latest version with the mission I mentioned having bomber take off issues and unfortunately it is still the same. Sad I really like what else you've done but I guess the reduced power that you've programed just makes these guys no longer able to take off from this particular base. Thanks again for your efforts.

Avatar Wrote:S! certificate. Thanks for the quick updates! Just had a chance to check out the latest version with the mission I mentioned having bomber take off issues and unfortunately it is still the same. Sad I really like what else you've done but I guess the reduced power that you've programed just makes these guys no longer able to take off from this particular base. Thanks again for your efforts.

Hmm, I made a different case for takeoff power settings, I thought that would fix it. Can you send me that mission?, I can probably figure it out if I have a look.

Thanks.

Just tried this in QMB - and I had the bets DF offline ever in IL2. I think that you just prolonged this game's lifetime indefinately with this mod!

Thanks and thanks again! Smile

Also, I noticed that you missed my earlier question. I know it is a long shot but still... I'm a bomber pilot and you're messing with AI here so:

TH0R Wrote:... - can you also prevent gunners from firing on friendly bombers nearby?

And how is this mod compatible with online gameplay?


Can you tell me is it at all doable? Also - G - effects on tail gunners would make them much lett deadly, at elast on single engine bombers and similar planes...

This might be the most important mod available for offline play.

Haven't had the time to test in-depth yet...but I've had a couple of QMB fights that were very similar to my online fights against a quality human opponent. For those of you that have never flown online...there is no comparison at all between a good human opponent and the AI of v4.08.

This mod appears to be the first step in bridging that gap.

CUJO_1970 Wrote:This might be the most important mod available for offline play.

Haven't had the time to test in-depth yet...but I've had a couple of QMB fights that were very similar to my online fights against a quality human opponent. For those of you that have never flown online...there is no comparison at all between a good human opponent and the AI of v4.08.

This mod appears to be the first step in bridging that gap.


I would have to agree...(for me) the two things that have most changed the game for the better are 6DOF & an improved AI.

certificate Wrote:Hmm, I made a different case for takeoff power settings, I thought that would fix it. Can you send me that mission?, I can probably figure it out if I have a look.

Thanks.

Sure, but I should mention that it is a QMB mission (though you can still check it out in the FMB of course) on the Malta map so you'll need to have that map installed for it to run obviously. Where would you like it sent to? Feel free to send a PM with an address.

This is one of the single great mods on this great website. Thank you very much.

I

certificate, I owe you an apology sir. I was getting ready to send you the mission and decided to test it once more with your mod disabled to make sure all is still as I reported and to my surprise 2 out of 4 of the bombers crashed on take off! This never happened before or with your first version disabled. Then it dawned on me... I installed another mod before testing your 1.2 version. I had installed the Reduced Airfield Radius mod. So obviously my test of your mod wasn't valid since I changed the variables by installing something else. So I disabled that mod and tested with your mod also disabled and all was well. I then enabled your mod and all was still well! So it was all my fault and not your mod, at least not your latest version. Wink Sorry about the false alarm and again, thanks again for your efforts. S!

Avatar Wrote:certificate, I owe you an apology sir. I was getting ready to send you the mission and decided to test it once more with your mod disabled to make sure all is still as I reported and to my surprise 2 out of 4 of the bombers crashed on take off! This never happened before or with your first version disabled. Then it dawned on me... I installed another mod before testing your 1.2 version. I had installed the Reduced Airfield Radius mod. So obviously my test of your mod wasn't valid since I changed the variables by installing something else. So I disabled that mod and tested with your mod also disabled and all was well. I then enabled your mod and all was still well! So it was all my fault and not your mod, at least not your latest version. Wink Sorry about the false alarm and again, thanks again for your efforts. S!

Hah! Well, the settings still could have been problematic for rookie AI on a carrier takeoff with a full load or something, so we'll call it a pre-emptive bug fix Wink.

Just downloaded this & eager to test out ... thx Certificate for this


Stratodog
"1. Head-on attacks against bombers. I
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