A wee bit then, not too much
The question is: can we have the AI "try and miss" AND "try and hit" ?
I mean, when i'm flying online in a stabilized turn behind an opponent, i'll compute a deflection, fire and see the result. If my shots fell behind, and the turn is still stabilized, i'll try with more deflection, and see the result....this until i hit or the target spoils my solution with a new manoeuver.
The problem in IL246 4.09 is that AI (even at ace level, in IL246) sits behind a turning target and fires continuously behind, without trying to increse the deflection. I can understand that from a rookie, but higher levels should be able to either conserve ammo (if shot is not possible due to turn performance needed for a succesful deflection shot) or to try higher deflection (even firing blind if needed) with morer or less accuracy (and more or less dispersion) depending on skill.
In previous versions of the game (i think up to 3.XX ?), a veteran or ace AI would always hit you in a mad blind deflection shot with the first shell, i certainly don't want to see this again. I'm OK for it to hit with a very high probability, but with at least a 2/3secs burst minimum, so if you see the tracers coming you have a chance to spoil its firing solution.
Another thing: in IL246 4.09 when i'm behind an AI plane that has the capacitiy to turn better than i can (let's say i'm flying a FW and it's flying a Yak), it never uses a continuous turn as defense. It always tries to spoil my aim with manoeuvers (like this so badmouthed continuous roll), then tries to run away. This is a very OK defense (and i'd like to keep it) if AI is flying a faster, less turn able fighter, but it has no sense when continuous turn is an option. In fact, if a veteran/ace AI is isolated and wnats to flee when flying a yak and i'm flying the FW, i'd like it to try -also- a continuous turn until i'm forced to extend, then itself extend to its fleeing route.
Finally, about the defensive rolls, i'd like veteran/ace AI to keep, as one of its defensive options, a one/two rolls, followed by a rapid change in direction. This defensive manoeuver is perfectly historical, what is not (at least to my readings) is 5/6/7/8 continuous rolls as a defense.
I'm not at my gaming PC, but i long to try this mod, thanks for sharing