I downloaded AI mod .17 and the folder in my mods folder is AI_Mod but durning the day the landing lights still turn on? Help Please!
I downloaded AI mod .17 and the folder in my mods folder is AI_Mod but durning the day the landing lights still turn on? Help Please!
So has there been any progress with the mod?
IT MAKES IT SEEM SO REAL!!!! i love getting in a rolling sissers with a zero !! its fun, makes the game an actual challenge thx
This is my first version and compared to stock the artificial intelligence is kick ass! Had a great high altitute fight in 2 P-51s with 2 109s. What was cool was my ai wingie took the fight upstairs and in time I was able to take out the 109s as they struggled to catch my wingie at 25,000 ft.
The ai still detect me when I try to sneak up in what should be a deadzone, but now I don't know what defensive action they will take instead of the old tired break roll they always used to do.
This is great and if there is more potential in what you are doing to the ai -- Rock On!
Nice to have you back Certificate !!
Where you been ??
Been giving this mod a good test over the past few days.
There are far sure some improvements, and they are good.
It would be nice if we had an idea of just what you are trying to do with the AI.
Then we can test it for days in a myriad of situations. Afterall, there are alot of us very interested in the outcome.
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Today I did F4U-C with rockets against ships and flak 38Cal. Interesting, the F4U actually seemed to setup like a sensible pilot would for attacking well protected targets. The F4s would make some large circle around the target area and then make a pass. They were pulling some pretty good manuevers to get their hits on target. They would barrel roll and roll over inverted and drop quickly without pulling negative g's, which is smart. This was fun to watch.
The engagements within aircombat were not so good. I introduced some A6M Zeros and iall the F4U did was run and eventually get shot down. Often the A6M were manuevering so hard to get shots they would pass in from of the F4U and the F4U made no effort to go offensive.
The F4U did do alot of good defensive manuevers, but eventually the A6M either ran out of bullets or shot the F4U down.
There is still the same old Il2 problem where an enemy flys in between you and your wingman and the wingman never takes a shot. I mean that gets old getting you aircraft shot down and your wingman just follows along.
Oh... I don't fly as player when I test the AI MOD. I only let the AI fly against the AI.
I just made a couple more custom missions autopilot AI only against each other.
This time I used F6F against A6M, because during WW2 the F6F was an equal and more powerful performer to the Zero.
So, I used the mod 1.7. The AI F6F fought just like the AI F4U-C .
Then I removed the AI MOD and went back to 4.08 and ran the same scenarios with the F4U and F6F.
Actually, the AI were very engaged to shoot each other. Same old sleepy AI wingman, but everyone else was doing their best to kill the enemy.
However, the AI responses to TAB commands are the same. There are so many anomalies with the AI it makes you wonder what to do. You'll wear out your brain trying to do workarounds.
Face it, without a competent AI this sim is a dog for Offline Play. This is an ONLINE sim and without a competent AI performance it's best just to get back on hyperlobby. At least the humans don't frustrate your brainpan. LOL
Like many of you offline players I'm following this thread closely.