want to start modding
#1

Ive always wanted to get involved and make my own mods Big Grin but im not sure where to start or what i even need :???: any one have any suggestions?
Reply
#2

Well, first think what you want to mod? Plane, map, textures, effects...
Reply
#3

planes mostly ive got all kinds of ideas just not sure how to get them on the screen so to speak lol
Reply
#4

What planes?
Reply
#5

well the P-40 is probably my fav. so i guess id start there and then try my hand at making completely new aircraft
Reply
#6

if you want to model planes, or rebuild them into corrected shapes, you will need 3dsmax, or another program, and 3dsmax costs 3000 dollar if I'm not wrong
Reply
#7

Or you can use Gmax for 3d modeling and use the buggy buggy exporter.

Here you can download gmax for free:
http://www.turbosquid.com/gmax

And here is the exporter:
(The link is inoperative)

And the converter:
(The link is inoperative)

You need also the SFS extractor
viewtopic.php?t=2268

Thats are the basic free tools for start modding.
Reply
#8

wow thanks fellas Big Grin
Reply
#9

i feel kinda dumb now but how do i find the models i wish to edit? lol
Reply
#10

genral01 Wrote:i feel kinda dumb now but how do i find the models i wish to edit? lol

Install and run the SFS extactor open the files fb_3doXX.sfs in one of the you can found the plane that you want edit. if You have more question sendme a private message.
Reply
#11

thanks
Reply
#12

@ Wolfighter

Hey, but what is better, 3dsmax or Gmax?
Reply
#13

Hi All. There are a few things I'd like to see done in IL2, and wouldn't mind giving it a shot. Some of the stuff is a few tweaks to some msh's, and some is just some java simplification in the GUI. Not to sound too needy here, but is there a basic out line of activity for the modelling part? I can get farther faster with at least an outline. I think have the appropriate tools, so as an example project, I'd like to make the wheels of my favorite bird more "round" i.e. a few more polys. So I would do what in general terms? My guess is below (though I only see mats for wheels, so not sure if this will work for that anyway... thought I was looking for a msh).

Guessing the steps:
Fish around the with the SFS extractor to find the object I want?
Convert to 3DSMAX with MSHConverter?
Edit with 3DS Max?
Export with Buggy-buggy exporter?
Repack the SFS with?
Package my mod by doing ?

Anyway, not trying to be a pain, but I'd be happy to dive in a bit with a little starter info (I'm not familar with these tools, but have some modeling experience with Autodesk Inventor and am a former professional programmer - but not in Java).

TIA.
Reply
#14

Spinnetti Wrote:Hi All. There are a few things I'd like to see done in IL2, and wouldn't mind giving it a shot. Some of the stuff is a few tweaks to some msh's, and some is just some java simplification in the GUI. Not to sound too needy here, but is there a basic out line of activity for the modelling part? I can get farther faster with at least an outline. I think have the appropriate tools, so as an example project, I'd like to make the wheels of my favorite bird more "round" i.e. a few more polys. So I would do what in general terms? My guess is below (though I only see mats for wheels, so not sure if this will work for that anyway... thought I was looking for a msh).

Guessing the steps:
Fish around the with the SFS extractor to find the object I want?
Convert to 3DSMAX with MSHConverter?
Edit with 3DS Max?
Export with Buggy-buggy exporter?
Repack the SFS with?
Package my mod by doing ?

Anyway, not trying to be a pain, but I'd be happy to dive in a bit with a little starter info (I'm not familar with these tools, but have some modeling experience with Autodesk Inventor and am a former professional programmer - but not in Java).

TIA.
I think that you dont need to make it SFS again
Reply
#15

KG64_cnopicilin Wrote:
Spinnetti Wrote:Guessing the steps:
Fish around the with the SFS extractor to find the object I want?
Convert to 3DSMAX with MSHConverter?
Edit with 3DS Max?
Export with Buggy-buggy exporter?
Repack the SFS with?
Package my mod by doing ?
I think that you dont need to make it SFS again
Correct.


Spinnetti Wrote:Guessing the steps:
Fish around the with the SFS extractor to find the object I want?
Convert to 3DSMAX with MSHConverter?
Edit with 3DS Max?
Export with Buggy-buggy exporter?
Repack the SFS with?
Package my mod by doing ?
You'll need to check if your meshes end up where they belong, so you'll need to check in game and correct the positions in the hier.him. If you check other mods, they follow a certain structure... well, they should anyway. Smile
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)