[MOD] Atmosperemod (off+online) wind,gust,waketurb etc
#61

Quote:Does the cylinder extend from the aircraft or from the engine?

cylinder extend from centre of aircraft

Quote:IE, would a multiengine aircraft have a larger vortex area?

see 1st post - version 3.1 Smile
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sorry for late answer and bad English
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#62

terminator363 Wrote:Where do I find:

[Weather]
WindVelocity 5
WindDirection 0
WindTop 7500
WindTurbulence 4
WindGust 3

Please reply! Big Grin

And also can I get flushy's cloud MOD after this?

flushy's cloud MOD already include in Atm_mod.
section [weather] you can paste in *.mis file Smile

burns Wrote:Note of a 'bug'....

If an aircraft (ours were non-AI, not sure about AI) is on an aircraft carrier, landing aircraft experience wake turbulence.
The aircraft on the deck doesn't have to be running and the carrier doesn't have to be moving.

If the aircraft on the deck is turned 90 degrees, the affect seems to go away.

it is a conflict between mods(or uncorrect installation)
i know, that SJack's InfoMod conflict with my mod and give this affect. do you have this mod?



Eckhart Wrote:Regarding AI, are they treated the same way in version mod3 or am I the only one blown around (noticed that those AI pilots got off the ground without a scratch Cry )?

In any case this is a great add-on to this game!
sorry for my bad English, but i think i cant uderstood you corectly....maybe you upload video?



burns Wrote:You mention cloudtype setting in the conf.ini file....
I have a TypeCloud setting...is that what you meant or is there another setting?

Also, the other mods you mention...I assume they are already in your mod?
Or do I have to install them separately?

some of mods are include.
there are in version 3.1
cloudmod by Rus_Andrey
windmod by Tracer
windmod v3 by Fireball
cloudmod by FlushMeister
FPS Boost (my version)


all of my mods are in my Realmodpack. ihope, that i upload it tomorrow- at this moment i am writing an English description Smile
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cloudtype is parametr, which configure type of weather in mission, and it occupate in *.mis file.

typecloud is parametr in conf.ini file and it configure quality of all clouds. typecloud=1 needed to correct work of mod.
it is different parametres Smile
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#63

Thank you - I will try this out.
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#64

ZloyPetrushkO Wrote:
burns Wrote:Note of a 'bug'....

If an aircraft (ours were non-AI, not sure about AI) is on an aircraft carrier, landing aircraft experience wake turbulence.
The aircraft on the deck doesn't have to be running and the carrier doesn't have to be moving.

If the aircraft on the deck is turned 90 degrees, the affect seems to go away.

it is a conflict between mods(or uncorrect installation)
i know, that SJack's InfoMod conflict with my mod and give this affect. do you have this mod?

Running unified 1.1 with the following mods added:
FMB
MiniMap_b2
vas_Animated Flag_v1.0
DeviceLink_b2
OLC FPS Boost V2

and of course ZloyPetrushkO_Atm_modv3
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#65

Thank you gonna download and update now Tongue
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#66

Hello! I also PM ed you about this but I'll write it here too, I was wondering what I could do to reduce the prop wash effect? I don't know if it's an error in my mod but when I fly behind a plane, I get massive turbulence and I'm being tossed around in the air, it's basically as much shaking as if I would collide with a plane wing to wing. What could I do to reduce this? other than that I think it's a fantastic mod, especially that you can edit the wind of all maps.

I don't know about you guys but I can get wind in QMB to work at any altitude.

Thanks keep up the good work!

Flushy
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#67

That's what its like. Propwash is, in real life, severe sometimes.
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#68

burns Wrote:Running unified 1.1 with the following mods added:
FMB
MiniMap_b2
vas_Animated Flag_v1.0
DeviceLink_b2
OLC FPS Boost V2

and of course ZloyPetrushkO_Atm_modv3


sorry, but i havent time to do full tests...so at this moment i cant say, how to solve your problem =((
in future, i try to test....but...i dont know when i have a lot of time to do it=(((
sorry(


FlushMeister Wrote:Hello! I also PM ed you about this but I'll write it here too, I was wondering what I could do to reduce the prop wash effect? I don't know if it's an error in my mod but when I fly behind a plane, I get massive turbulence and I'm being tossed around in the air, it's basically as much shaking as if I would collide with a plane wing to wing. What could I do to reduce this? other than that I think it's a fantastic mod, especially that you can edit the wind of all maps.

I don't know about you guys but I can get wind in QMB to work at any altitude.

Thanks keep up the good work!

Flushy
answer in PM
if needed, i can answer here too Smile
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#69

A silly question, perhaps. But what is the purpose and the use of WindSet.exe (and Wind.ini) wich can be found into the mod?
Thanks
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#70

HGuderian Wrote:A silly question, perhaps. But what is the purpose and the use of WindSet.exe (and Wind.ini) wich can be found into the mod?
Thanks
this utility is written by Tracer and it can add section [weather] to many mission very fast Smile
it is very nedded, if you want to add section [weather] to campaings Smile
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sorry for late answer Smile
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#71

Thanks a lot for clarification.
May be I must run the exe adressing it to a specify folder rather than simply run the exe as it is?
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#72

any chance of a version without prop wash?

What's happening is that when I'm on the ground stationary behind another stationary plane, I get tossed and spun and flipped around even though I'm not moving and the other plane isn't either.
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#73

ZloyPetrushkO_Atm_modv3 IS working with unified 1.2.
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#74

sorry to bump this, but for some reason I'm having trouble using this with ui 1.2. Is anybody using it and having it working now? Any ideas?

thanks
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#75

When I first tried it, I thought it wasn't working. Then, five of us got together and tried it. The results is that it is working, but it seems to cover less area or something. Once I started noticing it again, it seemed fine. I made no changes, so you might want to test further to see if its working.
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