21.11.2009, 19:48
agracier Wrote:I made a set of -10% desaturated textures for the map and just tried them out. Didn't have time for screenshots, but I'd say that the desats loose too much of their green color, so that overall the terrain tends to look very rocky and gray, as if the whole area is virtually nothing but outcroppings of rock ...
Of course, with these things you have to take the peculiarities of your own monitor into account. It may be that my screen already tends towards the less dramatic color difference ... and by desaturating the textures my screen gives a much too flat and colorless color ...
So I'll stick with the original textures as they are.
BUT - I did learn what desaturation is for and how it might be useful for future work. So it was a useful exercise.
And what I'd really like to learn is how to add a touch of brown to existing textures, or how to turn green colors in a texture into brown colors - more or less. That might be fun for getting an autumn landscape.
Ok.
I thinks the result depends also if the textures were concieved since the begining for desaturation. As far as i'm concerned i only use desaturated textures on my repainted maps. It's necessary as well for photorealism as to counter balance the high level of detail i use....so i guess i depends what kind of texture you use.... :roll:
desaturation allows me aslo to unifie the texture of a single map and find a global tone, doing so they appear to be taken from a single place of the world.