Kyushu V1.0 - DL Now - Bumph textures update 7/03/10
#91

This looks stunning! Confusedhock:
Can I hint one suggestion though?

I think if you use Wood2 = forest/summer/rom_ForrestFar.tga,-2 in the load.ini, the forests will blend in better at further ranges..

Keep up the good work!
Eagerly awaiting this beauty; it open up some new campaigns I was unwilling to play because of the poor stock map.. 8)
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#92

Triad773 Wrote:Simply stunning Confusedhock:

Great stuff! Looking forward to it's release!

I like it better than what I had seen from Flight Simulator 10 (X) Big Grin

Thank you

Triad

BTW- I am enjoying using your Iwo in my sig! Looks much more lifelike!

No time before to say you that : nice sign man :wink: ! what's the plane in the first shot ?
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#93

panzerkeil Wrote:This looks stunning! Confusedhock:
Can I hint one suggestion though?

I think if you use Wood2 = forest/summer/rom_ForrestFar.tga,-2 in the load.ini, the forests will blend in better at further ranges..

Keep up the good work!
Eagerly awaiting this beauty; it open up some new campaigns I was unwilling to play because of the poor stock map.. 8)

Ok thanks for the trick will test this.
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#94

redko Wrote:. . . what's the plane in the first shot ?

That's the P2 Neptune. I was flying that just as a recon flight when I first installed Iwo and it looked pretty good. It ended up to be what I thought was signature worthy.

Thanks for some great work here 8)
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#95

Very nice work Redko Big Grin I just fell in LOVE with the 51s screenshoots , your map and the skins :mrgreen: :love:
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#96

UPDATE decembre 5 - end approaching

I'm on the final part now, some 2-3 to improve and finally release :wink: . I'm putting some fields texture on the mountains, as many cultures in the world use volcanic ashes for agriculture. I think i found how to show a logic into my landscapes, I mean they appear to be the result of a natural evolution or a human activity in nature....so it's realistic.

When you are flying you can really feel that you are over at part of the world. I did my new cities textures too.

Here you have some last pics before release. I used white and black rendering because it shows if all this looks natural or not (it's good test for you map makers....) ....and because i have the intention to make some movies in Hero/Jafaem style. That's also why i'm interested on repainting some Korea map's as i think they are the ideal candidates for movie makers.

Enjoy guys and stay tuned because donwloading link is for soon, a matter of days i guess.

The Valley - This is a region in the middle of the map, there is a very nice valley between mountains. I added agriculture textures on the river sides.
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3. Agriculture fields on the moutains
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4. Same in closer view
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5. Fields on the river coast
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10. US mig Wink . There you can see a mix between the very first Kyushu texture and the new ones, they are integrated to avoid repetition effect.
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Ok so next step would be a link for download. So many work to arrive to this point :roll: !
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#97

Big Grin Thank you for your Update and greats and artistic (as always..) screenshots Redko! I'm sure you have put a lot of your free time to work around this map too.. I want to give at you all my best respect and grateful about your sharing with all community!
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#98

Goblin Wrote:Big Grin Thank you for your Update and greats and artistic (as always..) screenshots Redko! I'm sure you have put a lot of your free time to work around this map too.. I want to give at you all my best respect and grateful about your sharing with all community!

You are welcome mate. Amateur always need fans as you to forge ahead :wink: .

I hope to release a one more nice map for the community, i know some are wainting for it...nice skins and exciting missions are ready...we just need the map now. Big Grin .

By the way...i just tested it in dogfight....it rocks :wink: Big Grin ! I will send you a preview link for donwload Goblin before the D day so you will be able to test the map before the community.
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#99

Redko, this is really looking beautiful. I have one small concern: won't the very strong shadows on mountainous terrain conflict with the in-game lighting?

[Image: 4137196582_61427bbaa4_b.jpg]

What if the sun is low in the sky on the same side as the deep shadows (rather than opposite). How does it look?
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redko Wrote:
Goblin Wrote:Big Grin Thank you for your Update and greats and artistic (as always..) screenshots Redko! I'm sure you have put a lot of your free time to work around this map too.. I want to give at you all my best respect and grateful about your sharing with all community!

You are welcome mate. Amateur always need fans as you to forge ahead :wink: .

I hope to release a one more nice map for the community, i know some are wainting for it...nice skins and exciting missions are ready...we just need the map now. Big Grin .

By the way...i just tested it in dogfight....it rocks :wink: Big Grin ! I will send you a preview link for donwload Goblin before the D day so you will be able to test the map before the community.

I'm Honorate about making beta tester for you Red.. I wait for you Wink. Regards
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Nightjar Wrote:"Anything worth having is worth waiting for. "
(Ron Saunders", 1981.)

Nice :wink:
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Mind Blowing... :o Big Grin
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any news? Big Grin
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testing some new square rice textures. i don't know if i will keep it like this for release :???:

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" Redko, this is really looking beautiful. I have one small concern: won't the very strong shadows on mountainous terrain conflict with the in-game lighting? " good question. i will have to make a test. i played some mission at different ours and of course shadows are in the same place for these mountains textures but i didn't notice any strange effect. in flight you don't pay attention to that
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Boelcke Wrote:any news? Big Grin

:wink:

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