Posts: 4.857
Threads: 96
Joined: Jan 2009
Where are those pics from?
Looks pretty good, maybe reducing the number of trees will help to reduce the FPS hit? I think that the work will be a real improvement to the look of some maps. For example those Vietnam, Burma...
Maybe we can try on Burma and or Chaco?
BTW The screens are from Thirdwire game "WINGS OVER VIETNAM", totally recommended, and pretty pretty cheap!
Yes agracier, that's the way to do it!
hum...
Very interresting thread..following this with many many attention 8)
if you got texturename,2 in the maps load ini file you wont get any autogenerated trees
Istvan, I'm intrigued by the fact that in your screenshots there's no tree in the water. I know that in most cases when you place these textures near water you get trees in the water (you mentioned that too). What is different?
Posts: 534
Threads: 52
Joined: Mar 2008
When I used to place the trees texture on a map in 3D mode, one click of the mouse would not generate trees. However, if there were 2 or more clicks for trees in the adjacent textures then trees would be generated.
Maybe your trees area needs to be more than one pixel to generate trees?
...Just a thought but maybe my settings are different too.
If someone could discover the trick to having trees on riverbanks then that would surely increase realism. In real life it seems there are always trees on riverbanks.
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