16.03.2010, 07:21
Hi mates!
This is mainly for lower body mesh!
I'm trying to skin some historical pilot skin but due the distortion of the game shape I belive impossible to map correctly all the low body details , for example the legs centerline in the ejected view is positioned at the lateral in the cockpit position so the details from in to out move at the inner legs side!
So for better suite the most common will when I'll share my work what did you like more?
Better in cockpit view (that is see in very little space) or better ejected view (that influence the chute-running view)???
Personally I prefere the second but someone can say that he rarely are downed.......
This is mainly for lower body mesh!
I'm trying to skin some historical pilot skin but due the distortion of the game shape I belive impossible to map correctly all the low body details , for example the legs centerline in the ejected view is positioned at the lateral in the cockpit position so the details from in to out move at the inner legs side!
So for better suite the most common will when I'll share my work what did you like more?
Better in cockpit view (that is see in very little space) or better ejected view (that influence the chute-running view)???
Personally I prefere the second but someone can say that he rarely are downed.......
SEMPER INCOMMODUS