08.09.2010, 12:06
Any chance to install it at ultra pack ?
Lejo Wrote:On my system this map is quite demanding probably because of the 4 mb .tga's. ...
FZ Wrote:Lejo Wrote:On my system this map is quite demanding probably because of the 4 mb .tga's. ...
... yes you're right Lejo, then you should edit them with PSP for ex and make them all in indexed colors with no loss at all, so from 4Mb down to 1Mb, that's what I did and now the complete textures folder only weighs 34 Mb ...
For those who don't have PSP or don't know how to do it I can upload it somewhere if redko is OK of course ...
whiskey111 Wrote:Any chance to install it at ultra pack ?
Gumpy Wrote: I have thousands of these spikes sticking out of the ground,does anyone know what they are? I Have everything installed like it should be even the repainted European Houses mod? :?:
redko Wrote:Yep that fix worked redko thanks for the tip and the great map.Gumpy Wrote: I have thousands of these spikes sticking out of the ground,does anyone know what they are? I Have everything installed like it should be even the repainted European Houses mod? :?:
Check you load.ini file and look for these lines :
Tree0 =
TreeLightMask =
And replace with this :
Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
But in that case you will get trees back...which is not realistic for a desert, it's gonna be like in the 2 firts video rendering test. It's strange because i don't have that effect with the empty lines on my load.ini. I guess the CG may cause this. I have geforce 47 gtx. Try that tip :wink:
felix_the_fat Wrote:Dear Redko,
fantastic desert textures.
I can see them well in FMB - until I hit "play"
Then I get this error message:
WARNING: Camera: unexpected 'Activate WCM'
cRender0:Exception!
I've never seen that before-any clues?
felix