New desert textures.

Links don't seem to work ! :roll:
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Coby then paste....seems to work.... Big Grin

68Gulf
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acred99 Wrote:Links don't seem to work ! :roll:
yea just copy and past on your web navigator
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MTO - 11/13/10 update.

Hi guys. A little update for Mto map. After having shown the cities, desert and fields textures, here some pics of the mounts textures i'll use in the map. The surface to paint is quite big, so it's gonna take time : textures must flow naturally from the highs to the ground, so i have to paint little parts and check each time all is looking logical.

For the desert part is was easier as all is flat, you can just paint using a random technic. You will see here some little hills, it's just for the texture test rendering. I will post later pics for lager mounty sectors, shallow waters and the other cities.

Stuka this time, enjoy the pics.

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Shallow waters haven't been implemented for the moment, but it's gonna be like SandOfTime Smile. I post this just for the fun...the city attacked.

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New ground textures here. I haven't decide the final colour yet. I you can't see which texture is which, what is new or not...it's a good sign = it means the melting is going good and the limit of each texture is not clearly visible Wink. It's still going to be nice at low flight...and maybe a little better than Desert_Online and SandsOfTime as for the moment all textures are in resolution 4.

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Now i made around 90 desert textures, i will release the texture pack after the release of repainted Mto. I was working also on some 1024x1024 snow textures and icy rivers, but i will show this later. It's going to be needed for some ETO snow repaints.

1 - still some houses to add here and there but the first little city is done. It's a mid one, the big one in the middle of the map, which is supposed to be a kinda Tobrouk is going to be gigger. Fps is pretty good. Maybe i will use some tree textures on the green sectors.
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2 - Lejo's houses....soo nice and useful Smile
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3 - New ground textures. Almost 90/100 new ones. Mto is more flat than SandsOfTime, so the desert will look more rocky. Perfect for great tank battles.

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4 -.......vegetables. Yea desert people needs to eat to. Manger 5 fruits et légumes par jour ! (for you Mick)

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The textures are outstanding!

Great work!
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Woooooow! Confusedhock: Confusedhock: Confusedhock:
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MTO MAP - November 20 update - WIP

A new update for that map. It's taking a good face. I finished a major city in the middle of the map, supposed to be a sort of Tobrouk, the geography is close to that indeed. It's the biggest city i made for now with fully 3d objects and Lejo's objects help much for that = i noticed no fps impact Smile. The density of objects is high. The patern fit perfectly with the ground textures...it's very nice to see real streets surrounded by houses.

Some pics :
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There is a sort of industruial habor in the north of this main city. I kept it and just remade it with new objects and textures:


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I started the work on shallow waters too:

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I started the work on the big mounts of the south part of the map:

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So what is remaining before release ? paint all the mounts, finish the shallow waters, and populate the 2 islands of the north. All the cities of the north are remade and textured, i will not post more pics for that to let you discover it by yourself. It's gonna be a nice map.
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Redko,
Great textures... but your send is "too white".
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There should be a small drop of brown in your desert color. Most of your pictures are lighter than satelite image of Lybia (south of Tobruk)
...and all desert paints on aircraft are "much browner" than your desert. Just a drop of brown - would make it perfect !
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It would also decrease the sharp contrast between light desert and dark mountins - when flying at 2000m-4000m altitude... or higher.
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Blond Wrote:Redko,
Great textures... but your send is "too white".

There should be a small drop of brown in your desert color. Most of your pictures are lighter than satelite image of Lybia (south of Tobruk)
...and all desert paints on aircraft are "much browner" than your desert. Just a drop of brown - would make it perfect !


I'm betting the screenshots were taken around 12h noon. That is when light conditions are normally harshest and most contrasting, unless the glare of the noonday sun blots out all shades of distinction.

One of the best and easiest ways to get the tint or shade of color you wish is to fly at hours other than at or around noon. If you take to the desert air around 16:30 / 17h, then you will have darker colored landscapes. Even more so if you choose hazy or poor weather conditions. These won't give you overcast skies since you are flying in a desert. But the landscape will look somewhat darker.
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agracier Wrote:
Blond Wrote:Redko,
Great textures... but your send is "too white".

There should be a small drop of brown in your desert color. Most of your pictures are lighter than satelite image of Lybia (south of Tobruk)
...and all desert paints on aircraft are "much browner" than your desert. Just a drop of brown - would make it perfect !


I'm betting the screenshots were taken around 12h noon. That is when light conditions are normally harshest and most contrasting, unless the glare of the noonday sun blots out all shades of distinction.

One of the best and easiest ways to get the tint or shade of color you wish is to fly at hours other than at or around noon. If you take to the desert air around 16:30 / 17h, then you will have darker colored landscapes. Even more so if you choose hazy or poor weather conditions. These won't give you overcast skies since you are flying in a desert. But the landscape will look somewhat darker.

That's it. Colour of sand depand of the hour of the day, the light, and the way of the sun rays falls over the sand. And i used gapa gamma tool to make the sand brighter on my screen, but for real it's a little more like your pics Blond.
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I was talking about 12h lightning... this is "the whitest" North Africa so far... Too light for my taste (feeling)

Simply... Lybian send is brownish yelow, just as camo patern of all aircraft; Huricane, Me-109, Stuka, Spitfire, He-111, Machi, Hawk,... Not "Ebony white"
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It is simple fact... some 18-20 tropical WW2 aircraft does not have wrong color tone.
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Reintroducing sands 11/28/10

Most of this desert will be rocky, dusty and dry but i'm introducing little parts of pure sands. It's going to break a little too repetitive textures. I like to see some dunes games created by the winds....

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Blond Wrote:Redko,
Great textures... but your send is "too white".
There should be a small drop of brown in your desert color. Most of your pictures are lighter than satelite image of Lybia (south of Tobruk)
...and all desert paints on aircraft are "much browner" than your desert. Just a drop of brown - would make it perfect !
It would also decrease the sharp contrast between light desert and dark mountins - when flying at 2000m-4000m altitude... or higher.

Ok lets see if i can resaturate this a little
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New surfacing rocky textures

I found a new rocky texture showing pieces of prock surface through the sand. The effect is pretty nice and it will give a certain interrest for this map cause it make really illusion. When flying over it you can almost feel the rock under the sand...the only thing you want then is to land to take the rock with the hands ;D.

I have been waiting for a moment to get this kind of textures, I knew something was mising for this map...and finally i get it. Maybe i will update with this Desert_Online and SandsofTime too.

I also resaturate the textures according to the debate we got here. Not so brown as you would like maybe Blond but less pale anyway dude. Smile

MTO movie rendering test - Christine trip

http://www.youtube.com/watch?v=1cnnPlf32SQ

Some screens.

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this is so awesome
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