Posts: 4.857
Threads: 96
Joined: Jan 2009
Have you tried freetrack? It's like trackIR but you can build it by yourself
these are my .ini settings for facetracknoir check them out!
[Tracking]
Smooth=18
NeutralZone=5
sensYaw=500
sensPitch=500
sensRoll=500
sensX=500
sensY=500
sensZ=500
invertYaw=false
invertPitch=true
invertRoll=false
invertX=false
invertY=true
invertZ=false
useEWMA=true
redYaw=1
redPitch=1
redRoll=1
redX=1
redY=1
redZ=1
minSmooth=15
powCurve=10
maxSmooth=50
[GameProtocol]
Selection=4
[KB_Shortcuts]
Keycode_Center=44
Shift_Center=false
Ctrl_Center=false
Alt_Center=false
Keycode_StartStop=45
Shift_StartStop=false
Ctrl_StartStop=false
Alt_StartStop=false
Keycode_Inhibit=49
Shift_Inhibit=false
Ctrl_Inhibit=false
Alt_Inhibit=false
Inhibit_Pitch=false
Inhibit_Yaw=false
Inhibit_Roll=false
Inhibit_X=false
Inhibit_Y=false
Inhibit_Z=false
SetZero=true
SetEngineStop=true
[Curves]
Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@ \0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@P@\0\0\0\0\0@\x80\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@.\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@c\x80\0\0\0\0\0@.\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@d\xc0\0\0\0\0\0@6\0\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@3\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@c\x80\0\0\0\0\0@3\0\0\0\0\0\0)
Y_point3=@Variant(\0\0\0\x1a@d\xc0\0\0\0\0\0@6\0\0\0\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@4\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@c\x80\0\0\0\0\0@4\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@d\xa0\0\0\0\0\0@5\0\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
[TrackerSource]
Selection=0