MOD for DGen.exe?
#25

Username Wrote:One example - to assign a skin in DCG takes a couple of clicks. For DGen, you must first find the map being used by your campaign, then the correct .DB file (not always easy), then copy the name of the chosen skin into the file using a particular protocol and then save the change. Do this 20 times and you soon find out what 'boredom' really means. :wink:

thats the part of the dgen.exe which has most bugs, I never could make all skins show which were added to db file + custom pilot textures are generated only for the 1/1 flight although there are 31 pilot skins for each nation Confusedhock:

other dgen problem which would be cool to fix is that no random flights generated in most of the missions despite that added conf.ini parameter, or at least it doesnt seems to work for me, but worked in 2.04 version
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