MOD for DGen.exe?
#26

Hello vpmedia,

Well actually it works! I really see random flights generated if I add the line RandomFlights=5 to my conf.ini, under a [DGen] section I created at the end of the file.

For the skins assignments, it is actually not bugged as far as I could experience - and I have done a lot recently in this regard, to fix/improve my own campaigns -. However, there are constraints: the skin file name shall not contain any space in it, and the skin assignment in the DB must refer to a .bmp file name with no space in it. Furthermore, a "$" at the beginning of the skin file name prevents the nationality markings and code numbers to appear on top of what is already in the skin .bmp file.

Thanks to all for the comments, and let us hope that DGen.exe modding can be done after 4.09m is released.
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