AI...
#6

Well in this respect the AI are NOW (in contrast to pre 4.x AI) more realistic than we, the players hehe. We turn to much generally, and that's no wonder, there's no pilot fatigue modelled here so we can just turn as much as we please. If that was implemented, we would be more careful about turning, otherwise we would die too often. If you watch tracks with il2 dogfights and then if you watch real WWII footage you'll notice the maner of flying was much milder in real life than what we're used to do in the game. Oleg said he will implement pilot fatigue in BoB, and made me happy with that statement...


Dornil Wrote:
Quote:Question: Why do you think that the AI was better before the 4.00 version?
Because back then AI was capable in turnfights and sometimes it was difficult to shoot him down. The difference of AI and player flight characteristics of the same aircraft was not so noticeable as it is now. In 4.08 I can easily outturn I-16 in a 109, before 4.00 it was not so possible. Current AI is good only at running, and player cannot outrun AI even in a faster plane.
Anyway, with previous AI offline was much more interesting.
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