AI...
#8

Quote: If you watch tracks with il2 dogfights and then if you watch real WWII footage you'll notice the maner of flying was much milder in real life than what we're used to do in the game.
With that I am totally agree with you, Targetware gives us perfect example, how dogfighting in WW2 flight sim should look like. But in Il-2's offline AI should have abilities similar to those that player has. Not depending on realism level.
Quote:First time in il2 the AI looked acting like humans (with little hesitations and little flying errors you see so often with humans etc etc etc) and not machines
Are you talking about the current 4.08 AI?? Because today AI behaves totally inhumane - it never makes such mistakes as getting into spin, but usually goes down after getting some holes in the wing (not trying to bail out BTW), when he's got 6 his only action is - steep climbing or just running (even though he is maneuvering he loses no speed during that). If you come closer - he does split-s, even closer - scissors. That's all! No other actions from AI!
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 6 Guest(s)