18.12.2007, 14:51
It is a problem as we see: create AI which match the player abilities or create AI which match real life pilot abilities. In second case which I prefer I simply restrict as much as I can my flying: no hard turns etc. There was a time when I also reduced my joystick maximum inputs to maybe 60%...
To second, I was talking not about current version but about a certain beta, 4.01 beta or 4.02 beta.
About AI spinning, that's interesting, I've seen only once an unharmed AI spinning, must have been 1.2 or something, that was fabulous, he was climbing and close to stall, I pressed the trigger although he wasn't really in the gunsight (I was also close to stall hehe, so I couldn't make that small correction needed), he got scared and spun. Harmed AIs, those I've seen spinning regularly up to now, trying to do something and getting into a spin.
To second, I was talking not about current version but about a certain beta, 4.01 beta or 4.02 beta.
About AI spinning, that's interesting, I've seen only once an unharmed AI spinning, must have been 1.2 or something, that was fabulous, he was climbing and close to stall, I pressed the trigger although he wasn't really in the gunsight (I was also close to stall hehe, so I couldn't make that small correction needed), he got scared and spun. Harmed AIs, those I've seen spinning regularly up to now, trying to do something and getting into a spin.
Dornil Wrote:Quote: If you watch tracks with il2 dogfights and then if you watch real WWII footage you'll notice the maner of flying was much milder in real life than what we're used to do in the game.With that I am totally agree with you, Targetware gives us perfect example, how dogfighting in WW2 flight sim should look like. But in Il-2's offline AI should have abilities similar to those that player has. Not depending on realism level.
Quote:First time in il2 the AI looked acting like humans (with little hesitations and little flying errors you see so often with humans etc etc etc) and not machinesAre you talking about the current 4.08 AI?? Because today AI behaves totally inhumane - it never makes such mistakes as getting into spin, but usually goes down after getting some holes in the wing (not trying to bail out BTW), when he's got 6 his only action is - steep climbing or just running (even though he is maneuvering he loses no speed during that). If you come closer - he does split-s, even closer - scissors. That's all! No other actions from AI!