23.12.2007, 11:05
On that pic of Spitfire that Uncle Oleg gave few weeks ago, damage is also made in 3D model not just in textures. That is not possible in IL2, but it is possible to paint new damage textures that could be little more detailed, and that must be 32 bit tga with alpha channels. That could be find for example here, and open with that “splash screen” method.
\3DO\Plane\choose plane that you want . . .
And textures calls “damage” (who would say that) :mrgreen:
\3DO\Plane\choose plane that you want . . .
And textures calls “damage” (who would say that) :mrgreen: