28.12.2007, 16:54
I have only flown the Odessa online map. I did some start and landing training.
What is the problem with the shaking ground textures? I find the textures a bit repetitive, but on the other hand I guess the texture load is not as big as in games with terrains with big terrain tiles.
I love the airfields with the hidden runways, but the boundaries could be clearer. Now I orient toward the white signs for take off and landing.
How are the spawning positions in dogfight missions? Is there a possiblity for sqadron take off. Or should we try flights only?
What is the problem with the shaking ground textures? I find the textures a bit repetitive, but on the other hand I guess the texture load is not as big as in games with terrains with big terrain tiles.
I love the airfields with the hidden runways, but the boundaries could be clearer. Now I orient toward the white signs for take off and landing.
How are the spawning positions in dogfight missions? Is there a possiblity for sqadron take off. Or should we try flights only?