19.01.2008, 22:48
looking at this example taken from the technics.ini file........ you can see that the wagon1.....which is the ammo truck has a secondary explosion....(explode= wagonwoodexplosives).....whilst the second wagon is ordinary and doesn't....... the Panzerbodyfront setting is the relative destruction hardness
// Wagons
//======================================================================
[Wagon1]
Description Wagon
Icon Train
// Models
MeshSummer 3do/Trains/Cargo/hier.him
MeshSummerDamage 3do/Trains/Cargo_Dmg/hier.him
// Panzer
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.010
Explode WagonWoodExplosives
[Wagon2]
Description Wagon
Icon Train
// Models
MeshSummer 3do/Trains/Cargo/hier.him
MeshSummerDamage 3do/Trains/Cargo_Dmg/hier.him
// Panzer
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.010
Explode WagonWood
so we may be able to alter a few things....but to have steam gushing out is probably beyond me
// Wagons
//======================================================================
[Wagon1]
Description Wagon
Icon Train
// Models
MeshSummer 3do/Trains/Cargo/hier.him
MeshSummerDamage 3do/Trains/Cargo_Dmg/hier.him
// Panzer
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.010
Explode WagonWoodExplosives
[Wagon2]
Description Wagon
Icon Train
// Models
MeshSummer 3do/Trains/Cargo/hier.him
MeshSummerDamage 3do/Trains/Cargo_Dmg/hier.him
// Panzer
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.010
Explode WagonWood
so we may be able to alter a few things....but to have steam gushing out is probably beyond me