Arrestor cables
#4

I complained to Oleg about this a long time ago. His response (back when he used to actually respond to the unwashed masses) was exactly what Hellzone said. He said that the force was exactly right. Well, if you watch the AI come aboard, you'll see the cable runout for them is just about what it should be, but they are touching down right at stall speed. Witness the wingtip vorticies right at touch down. Due to the nature of the sim and the limitations of the view system, we human pilots are rarely able to replicate the same finess as the AI, so we are usually too fast at touch down, causing the excessive cable runout. I think that Oleg is right, but in the interest of immersion and game play, I wish that he would have done it differently.
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