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Neil, we used 3DS to model then imported it into AC3D and used their Orbiter .msh export plugin to generate the files. http://supercoldmilk.com/ac3dplug/msh_impexp.html Not even sure if its the same file format but need to try if we can figure out a way to edit it in. Our in game objects have a low poly count also so their may be a limit to what we can generate. Big Grin

Canonuk, cloning is working but if we can get NEW stuff in the skies the limit. Big Grin
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