27.01.2008, 09:37
Neil, we used 3DS to model then imported it into AC3D and used their Orbiter .msh export plugin to generate the files. http://supercoldmilk.com/ac3dplug/msh_impexp.html Not even sure if its the same file format but need to try if we can figure out a way to edit it in. Our in game objects have a low poly count also so their may be a limit to what we can generate.
Canonuk, cloning is working but if we can get NEW stuff in the skies the limit.
Canonuk, cloning is working but if we can get NEW stuff in the skies the limit.