01.02.2008, 08:27
I tried lots of configuartions but I couldn't find 'teh' solution.
The closest I could get to the way I wanted it is to use 0.93, overwrite the samples with 0.90, and change breda12.wav for a renamed copy of mg-131.wav
0.90 was pretty good but I overwrote 0.93 instead of using 0.90 itself because new versions include new sounds that weren't in 0.90.
This time I haven't modified the [spl] values, except for the Jumo004 jet engine (now 130 instead of 105)
Even using 0.90 sounds where available, gun sounds volume is still too low for my taste, I liked the 0.91 setting but I couldn't find out how to use those sounds witout causing far away guns sounding like they're 50 feet away.
The thing I hate the most with the current setup is that most times I can't hear other planes' guns, I often see that someone is shooting at me from behind from those visible bullet trajectories but I can't hear them shooting, or I hear it very low.
My ideal sound mod would be something with player's gun as loud as they were in 0.91 and gun sounds from outer planes, etc that become louder as the shooter gets closer (I wonder if that's even possible... and if it is, how difficult that would be to implement)
I think I could try and make another 'hybrid' version using some .91 sounds (way louder) but I need some help: I need to know
-what the i and the x at the end of some wav files stand for.
-how to tell wav files that play player's guns sounds from those who play other planes's sounds, and ground-based guns.
- What is the max [spl] value I can use
- why sometimes (actually often) the sample played in a media player sounds completely different from what it sounds like in game. this is expecially true for small machine guns sounding acceptable in a media player but nothing like a gun and more like a children doing fart noises when they are played in game.
- how to fix this problem, if possible
Thanks.
PS: I'm focusing mostly on gun sounds because I think that finding the right volume for them is very important for realism. Engines sound better than the default IL2 sounds and that's good enough for me,
The closest I could get to the way I wanted it is to use 0.93, overwrite the samples with 0.90, and change breda12.wav for a renamed copy of mg-131.wav
0.90 was pretty good but I overwrote 0.93 instead of using 0.90 itself because new versions include new sounds that weren't in 0.90.
This time I haven't modified the [spl] values, except for the Jumo004 jet engine (now 130 instead of 105)
Even using 0.90 sounds where available, gun sounds volume is still too low for my taste, I liked the 0.91 setting but I couldn't find out how to use those sounds witout causing far away guns sounding like they're 50 feet away.
The thing I hate the most with the current setup is that most times I can't hear other planes' guns, I often see that someone is shooting at me from behind from those visible bullet trajectories but I can't hear them shooting, or I hear it very low.
My ideal sound mod would be something with player's gun as loud as they were in 0.91 and gun sounds from outer planes, etc that become louder as the shooter gets closer (I wonder if that's even possible... and if it is, how difficult that would be to implement)
I think I could try and make another 'hybrid' version using some .91 sounds (way louder) but I need some help: I need to know
-what the i and the x at the end of some wav files stand for.
-how to tell wav files that play player's guns sounds from those who play other planes's sounds, and ground-based guns.
- What is the max [spl] value I can use
- why sometimes (actually often) the sample played in a media player sounds completely different from what it sounds like in game. this is expecially true for small machine guns sounding acceptable in a media player but nothing like a gun and more like a children doing fart noises when they are played in game.
- how to fix this problem, if possible
Thanks.
PS: I'm focusing mostly on gun sounds because I think that finding the right volume for them is very important for realism. Engines sound better than the default IL2 sounds and that's good enough for me,