Malta Map WIP available - UPDATED - V1.2
#39

I don't wish to sound negative, as this is obviously a phenomenal piece of work, but I think this way of building towns with lots of isolated diverse buildings is not the right way. The best way is to use fewer building types, but lay them end to end in "streets". Here are examples from my current and previous campaigns:

Bizerte:

[Image: Bizerte.jpg]

[Image: Bizerte2.jpg]

Murmansk:

[Image: MurmanskCity.jpg]

Kotka:

[Image: Kotka.jpg]

This method has many advantages. As well as being more convincing, it results in faster load times (due to fewer number of different objects used) and smoother graphics (as the graphics card is processing fewer different objects as the player passes over). I would like map-builders to consider this method when they create new maps. It is more efficient and MUCH more effective.
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