04.02.2008, 03:58
Hi, thanks to all for your appreciations and constructive criticism.
Just as someone has guessend, my aim while making this map was providing a good scenario for air warfare over Malta. So the exact representation of Valletta and other towns (there are a lor of them in Sicily) was beyond my scope. I preferred representing all batteries, military camps, etc. that are of military interest. Also I wanted this map to be a light one, because my aim is to incorporate it in a bigger map. So I could not have too many object for cities.
Nevertheless, I am trying to make the map a little better, by making good use of some of the remarks made in this forum. So in a next release, that will be ready in few days (and will contain some minor texture modifications, and a slightly different detail in the French Creek area) I will try (using the actors tool) to change the model of building used in the cities to a more recent object, as suggested by FLy_Zo.
Also I will add some more building, only in the Valletta area.
About transparent tiles used in airfields, I found that almost all airfields in the area (except Luqa and maybe Comiso) did not have a definite runway, being just a large flat area used for landing and takeoff. So I decided it was worth to invest in object count by making these areas all usable by aircraft, leaving a generic texture. Each of these airfield would have deserved a dedicated texture, but unfortunately we have just 32 of them
Regards
Maraz
Just as someone has guessend, my aim while making this map was providing a good scenario for air warfare over Malta. So the exact representation of Valletta and other towns (there are a lor of them in Sicily) was beyond my scope. I preferred representing all batteries, military camps, etc. that are of military interest. Also I wanted this map to be a light one, because my aim is to incorporate it in a bigger map. So I could not have too many object for cities.
Nevertheless, I am trying to make the map a little better, by making good use of some of the remarks made in this forum. So in a next release, that will be ready in few days (and will contain some minor texture modifications, and a slightly different detail in the French Creek area) I will try (using the actors tool) to change the model of building used in the cities to a more recent object, as suggested by FLy_Zo.
Also I will add some more building, only in the Valletta area.
About transparent tiles used in airfields, I found that almost all airfields in the area (except Luqa and maybe Comiso) did not have a definite runway, being just a large flat area used for landing and takeoff. So I decided it was worth to invest in object count by making these areas all usable by aircraft, leaving a generic texture. Each of these airfield would have deserved a dedicated texture, but unfortunately we have just 32 of them
Regards
Maraz