Default maps with memory leak
#21

Yes, we need to do this testing right, and confirm the cause of the memory leak issues. I have seen many, many folks on the Ubi.zoo reformatting HDs, and reloading the sim, based on half-baked analysis and conjecture.

I also noticed that the collision errors in the log file existed before most of the static objects were added, so I do not think object overlap is the issue.
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