04.02.2008, 18:30
Yeah, the texture limit makes more than maybe a couple of these per map impossible.
BTW, how does one create such a texture so it is the right size? The texture tiles are 200m, right, so do you need to make the tga file much larger in pixels? So 256x256 is 200m, 512x512 is 400x400, and so forth? How does it work?
BTW, how does one create such a texture so it is the right size? The texture tiles are 200m, right, so do you need to make the tga file much larger in pixels? So 256x256 is 200m, 512x512 is 400x400, and so forth? How does it work?