04.02.2008, 19:11
I think the thought might have been that objects touching in actors.static, not the mis files might have been an issue resulting in the error codes. I demonstrated that this is incorrent on a sample Midway map by separating all the quay objects, and I got the exact same error codes.
I think the error codes are organic to the objects in question. I bet if you placed a quay object on a map with no console errors you'd get one.
tater[/i]
I think the error codes are organic to the objects in question. I bet if you placed a quay object on a map with no console errors you'd get one.
tater[/i]