Default maps with memory leak
#30

I think the thought might have been that objects touching in actors.static, not the mis files might have been an issue resulting in the error codes. I demonstrated that this is incorrent on a sample Midway map by separating all the quay objects, and I got the exact same error codes.

I think the error codes are organic to the objects in question. I bet if you placed a quay object on a map with no console errors you'd get one.

tater[/i]
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