05.02.2008, 02:49
Spud,
As usual with IL2, 512 x 512 = 200m x 200m is too obvious and simple The method I used to check is to take a screen shot in Google Earth of a specified size, including the distance measuring rulers, and use this as a texture in IL2 to get the measurements. Making the White Horse texture for BoB was the reason I did this as it looked too big, I originally thought 512x512 was 200m.
Some investigative work on texture sizes revealed the following: A basic 512 x 512 .tga texture = 1600m x 1400m in the Enhanced FMB engine with no .ini modifiers. In other words, a 512 x 512 texture is, in map_T, 8 pixels in the x axis and 7 pixels in the y axis!
Unless I have got something fundamentally wrong?
CW
As usual with IL2, 512 x 512 = 200m x 200m is too obvious and simple The method I used to check is to take a screen shot in Google Earth of a specified size, including the distance measuring rulers, and use this as a texture in IL2 to get the measurements. Making the White Horse texture for BoB was the reason I did this as it looked too big, I originally thought 512x512 was 200m.
Some investigative work on texture sizes revealed the following: A basic 512 x 512 .tga texture = 1600m x 1400m in the Enhanced FMB engine with no .ini modifiers. In other words, a 512 x 512 texture is, in map_T, 8 pixels in the x axis and 7 pixels in the y axis!
Unless I have got something fundamentally wrong?
CW