rivers...streams...waterfalls ....
#6

Yeah, I saw that. The problem is controlling where the textures land. In effect the map is covered with a texture grid. The upper left corner will always be the same point int he texture, so if a waterfall was North-south in the upper left, it will always be N-S at some offset from that point, even if you need it to be E-W.

The only way would be to have a few different textures I think. Course textures are at a premium in the load.ini.

Better might be an altered "ground plate" set to follow the lay of the land...
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