rivers...streams...waterfalls ....
#9

Fly_zo,

White horse texture was mine Wink

Basic texture of 512 x 512 covers 7 x 8 pixels in map_t = 1600 m x 1400m. Yet another IL2 quirk!

We can modify the area a texture covers by either,

Texture size, 512 x 512, 1024x 1024 etc.... or

load.ini modifier, 2, 4, 6, 8 or -2, -4, -6, -8 one will decrease the texture area cover, the other will increase it. Can't remember which at the moment.

Now textures don't have to have one image, witness the village texture where 16 different villages are on one texture or my white horse/man texture with 4. So you could have a number of waterfall images on it in different directions (N,S,E,W etc) and scale for the height you require accordingly. Placement is difficult though, so unless you are prepared to move your river to suit, you may need to work very carefully on texture design or some other compromise.

You can also make water go downhill Smile You need to make sure the slope is very gradual, but if the pilot is very daring and gets real low you can see the "bleed"through of the landscape through the water.

CW
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