14.02.2008, 03:19
Prodigy,
Are you using MicroDEM? Sizewise:
Map_h = map_T = map_F = en_02, in these each pixel = 200m
Map_C, each pixel = 50 m (but ensure the size you choose is divisible by 32 because of the way IL2 works) So map_C is x4 the size of the others.
Have a good read through the "Map Modifying Discussion", there are lots of good bits of info and techniques in there. It is also worth looking at existing IL2 maps to see how they are put together.
You make map_T the same way as map_h, the only difference is that each shade of grey in map_h is a value for how high that point on the map is, the "whiter" it is, the higher. Black is 0m.
In map_T, each shade of grey is linked to a texture, i.e, fields, town, road........ In the tutorial, making map_t uses a quick and dirty method of placing textures according to height. Fields and grasslands at low level and mountain textures at higher levels for instance.
CW
Are you using MicroDEM? Sizewise:
Map_h = map_T = map_F = en_02, in these each pixel = 200m
Map_C, each pixel = 50 m (but ensure the size you choose is divisible by 32 because of the way IL2 works) So map_C is x4 the size of the others.
Have a good read through the "Map Modifying Discussion", there are lots of good bits of info and techniques in there. It is also worth looking at existing IL2 maps to see how they are put together.
You make map_T the same way as map_h, the only difference is that each shade of grey in map_h is a value for how high that point on the map is, the "whiter" it is, the higher. Black is 0m.
In map_T, each shade of grey is linked to a texture, i.e, fields, town, road........ In the tutorial, making map_t uses a quick and dirty method of placing textures according to height. Fields and grasslands at low level and mountain textures at higher levels for instance.
CW