Custom Textures
#1

Has anyone noticed that when you make a texture for a new ground tile, the colours don't seem to come out how you expected in game?

I tried colour matching a new tile to an in-game screenshot of the ground, and when I loaded it it was too light and too blueish. Then I darked by texture but it was still blueish and didn't fit.

Is there a trick to this? Do we know what the game does to textures, or is it just a case of experimenting to see what works?

Joe
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