15.02.2008, 13:16
canonuk Wrote:Has anyone noticed that when you make a texture for a new ground tile, the colours don't seem to come out how you expected in game?
I tried colour matching a new tile to an in-game screenshot of the ground, and when I loaded it it was too light and too blueish. Then I darked by texture but it was still blueish and didn't fit.
Is there a trick to this? Do we know what the game does to textures, or is it just a case of experimenting to see what works?
Joe
I found the texture made from the screenshot was way too light. I did not notice the bluish effect.
Surely it also depends from graphic card and graphic settings, as well as time of day probably.
I think a bit of experimenting solves the problem.
What one will never get from a screenshot or from the game loading page, is the alpha layer of the texture.
Maraz