Open Information Suggestion
#5

No, I think the standards of mod PRODUCTION are indeed very high here.

My point was to hold ourselves to a higher standard of dissembling information. READMEs with accurate lists of what values were used for added FM/DM/weapons stuff so everyone knows what's under the hood.

Oleg, et al, simply say it's right, and even if it isn't, it's encrypted, we'll never know. Then we manage to read it and find out all the plain made up stuff hiding in the background.

We should be more open with information is all.

Post the various speeds fed into the engine, then even remark them as a help to other modders.

For example, say the VmaxH value is 610 at 3500m. The guy doing the FM might have been well aware that it should really be 602 at 3600m, but in his work on FMs, he found out that the values in the fmd file are not literal, they need to be corrected for the plane to ACTUALLY make 602 at 3600m.

It's important to realize that files are shared. So a mod that fixes something (like adding an extinguisher to an engine's emd file) can have an affect that was unintended.

You add X extinguisher shots to a certain engine used on a heavy bomber. As it turns out, the same engine was used on some other plane you wish to build. You build it, and the right engine is used (nice, since the engine is already in the game!). What you don;t realize is that when you use the extinguisher mod, you add them to the new plane, and it turns out the new plane had no such equipment.

A the only way to know would be to extract the extinguisher mod apart, and read the files. If a changelog existed, you could simply read it and see... then you'd know you needed to make a new engine, too.
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