Modding and community
#2

Hi Waggel,

very true Word, mate.

I also have tried, to tell some guys, that there are no worries about cheating...not more than before.
You may assume...they wouldn't believe.

So, I let them to their meanings. My experience is, early or later they try it out...for themselfes.

No other reason, that this community here has grow up so quickly.
So it is no need collide with 'the others' about mods.

About CRT=2-Servers: Ok, if the Admin don't wanna accept Mods in Game...your choise of connecting or not.

But one thing comes into my Mind:

If we all decide to change Version Number for modded Game to 5.xx ... there comes a Problem.

Let's asume, you're an Admin of a Game Server, and you allow Mods.
Your Host also is Version 5.xx, 'couse of enabled Mods.

You wanna have good Game...Cap. of 50 Player Slots...thx to your good System.

25 Players also have Mods...no Problem to connect.

But, whats about other 20 Players (they don't care about Mods) want to connect your Server,
they don't (wanna) use Mods...Timeout: wrong Version is running.

Your icredible Game is half the worth...only Mod-Users will enjoy your awesome Missions and thing.
If you ask me...in this Case you have 2 different communities...that would be a pitty.

Just my opinion, thx for reading.
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