25.04.2008, 11:39
~S~m8,
Welcome to the map modders forum 8).
I'm not sure what your current map making knowledge level is, so I'll start at the beginning.
1. Go through the map making tutorials which are stickied at the top of this forum or, better still, join one of the existing map making Teams who post here on the forums. I'm sure our helpful moderator, Fly-zo, will be glad to assist you in your search. Zo
2. Download and install the map making toolset: (The link is inoperative) MAP_MODS/map_FMB_tools.rar.
Repeat step 1, as required.
3. Assuming you already have a map to work on (new map, or defaulot one you plan to mod) when it comes to airfields, they're basically built in 4 stages:
a. Open the Map Editor version of the FMB (FMB+), select the height tool, select a tile size, and use your mouse wheel to level the ground where you want to build your airfield.
b. Lay down the appropriate airfield tiles, that come in several different variants, e.g. "Pacific Sand Plates", "Ground Plates", PCP Plates, etc. Within each set of tiles you have end plates, runway sections, taxiway sections, etc. to choose from. The best way to place them is in 3D mode, so that you can ensure sections align properly.
c. Install "Runway" objects at one or both ends of the runway tiles you created earlier. The arrows should point in the direction of desired take-off.
d. Install and connect spawn points and taxipoints, which are appropriate to the airfield configuration you have constructed. These can be found in the "Airdrome Points" object pull-down menu of the FMB.
e. Test viability of your Airdrome Points by loading up the default version of the FMB, and building missions to see how the AI performs. Pull out some hair, and start fine-tuning what you have built.
Welcome to the map modders forum 8).
I'm not sure what your current map making knowledge level is, so I'll start at the beginning.
1. Go through the map making tutorials which are stickied at the top of this forum or, better still, join one of the existing map making Teams who post here on the forums. I'm sure our helpful moderator, Fly-zo, will be glad to assist you in your search. Zo
2. Download and install the map making toolset: (The link is inoperative) MAP_MODS/map_FMB_tools.rar.
Repeat step 1, as required.
3. Assuming you already have a map to work on (new map, or defaulot one you plan to mod) when it comes to airfields, they're basically built in 4 stages:
a. Open the Map Editor version of the FMB (FMB+), select the height tool, select a tile size, and use your mouse wheel to level the ground where you want to build your airfield.
b. Lay down the appropriate airfield tiles, that come in several different variants, e.g. "Pacific Sand Plates", "Ground Plates", PCP Plates, etc. Within each set of tiles you have end plates, runway sections, taxiway sections, etc. to choose from. The best way to place them is in 3D mode, so that you can ensure sections align properly.
c. Install "Runway" objects at one or both ends of the runway tiles you created earlier. The arrows should point in the direction of desired take-off.
d. Install and connect spawn points and taxipoints, which are appropriate to the airfield configuration you have constructed. These can be found in the "Airdrome Points" object pull-down menu of the FMB.
e. Test viability of your Airdrome Points by loading up the default version of the FMB, and building missions to see how the AI performs. Pull out some hair, and start fine-tuning what you have built.