Texture guys: Winter Textures for 4.09 Bessarabia needed!
#3

Fortunately i have winter version of bessarabia. It's far from perfect, but i can share it. i just modifyied ardennes winter load.ini . Go to mods/mapmods/maps and create new folder Bessarabia and open text below in notepad and name it to wload.ini. Put wload.ini txt to bessarabia folder and add these lines to \Ubisoft\IL-2 Sturmovik 1946\MODS\MAPMODS\maps\all.ni
Bessarabia_W Bessarabia.wload.ini
Then you have new Bessarabia_w map in FMB
Copy/paste this to notepad:

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga

[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=12
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 15

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SnowNoise2.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga


BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga


Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_1.tga,2
LowLand2 = land/winter/LowLand_1.tga,2
LowLand3 =
MidLand0 = land/winter/Snow4.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/Snow4.tga
Mount1 = land/winter/Snow3.tga
Mount2 = land/winter/Snow3.tga
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/countries.tga
Country3 = land/winter/LowLand_1.tga,2
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 = land/winter/factory.tga
AirField0= land/winter/airfieldGr.tga
AirField1= land/winter/fields_Airfield_Ian.tga
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/winter/LowLand_2.tga
Water3 = water/fields_WaterIceTL.tga
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