31.05.2008, 04:31
I thank all of the various comments that I read.
My map was simply built with the basics of 4.08 to make it available for use of 4.08 and 4.09.
I started a conversion using the skin of 4.09 to get a better landscape.
There are no secrets to be discovered, I tried to balance some things to make it playable map.
The forest does not exist and is replaced by green skin (this limits the loading and lag).
In actors.static I put items that are not too concentrated (this limits the loading and lag).
For the landscape I worked very hard to get to skin tones and contrasts useful to the affected areas.
The purpose of not doing 1:1 but reduced scale, was to create wider field of action and more landscapes.
The flight distances are significant and challenging in different conditions.
It 'been a test for a forthcoming project.
Before I see on all the latest news from AAA, working on the map because I could not follow the various Post.
Hello to all
Redfox59
My map was simply built with the basics of 4.08 to make it available for use of 4.08 and 4.09.
I started a conversion using the skin of 4.09 to get a better landscape.
There are no secrets to be discovered, I tried to balance some things to make it playable map.
The forest does not exist and is replaced by green skin (this limits the loading and lag).
In actors.static I put items that are not too concentrated (this limits the loading and lag).
For the landscape I worked very hard to get to skin tones and contrasts useful to the affected areas.
The purpose of not doing 1:1 but reduced scale, was to create wider field of action and more landscapes.
The flight distances are significant and challenging in different conditions.
It 'been a test for a forthcoming project.
Before I see on all the latest news from AAA, working on the map because I could not follow the various Post.
Hello to all
Redfox59