25.06.2008, 20:12
that sort of dynamics (or one could argue physics) is outside the realm of possibilities with the current engine I would have thought...
However, you could perhaps put a physical delay in at the beginning of the specified .wav file to kinda of simulate, or rather, fake, the effect...
However, you could perhaps put a physical delay in at the beginning of the specified .wav file to kinda of simulate, or rather, fake, the effect...