skins in multiplayer
#7

Skins must be saved in the correct format and the correct bit rate, otherwise they will not be usable by the sim.

The way my squadron solved the long loading time issue was for me to make the skins, then put them into a skin pack, ZIP it and make it available for download on one of the free file hosting sites. Everyone would download the ZIP and unzip the skins to the correct plane folder. This way ensured that everyone had the skins and there was no long wait for skin swapping across the server.
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