08.07.2008, 16:36
Sorry, I guess I should have been a little clearer. basically, to make a mod, you use the sfs extractor from AAA to extract the game's files. Then, you find the file you want to modify, edit it, and then create a folder in your MODS folder with the name of your choice. then make new folders inside that one duplicating the ones that the original files were in.
for example, to make a mod for the debris, you would make a folder called something like "new debris" in your mods folder. then, you would make a folder inside that called "3do", another inside that called "effects", another inside that called
for example, to make a mod for the debris, you would make a folder called something like "new debris" in your mods folder. then, you would make a folder inside that called "3do", another inside that called "effects", another inside that called