13.07.2008, 04:06
Yeah thanks for pointing me out to that! But I tried putting this to my reticle, but it is the same size.
What one of those settings change the size of the reticle? Does anyone know?
Code:
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 0.0
Diffuse 0.0
Specular 0.0
SpecularPow 0
Shine 0.75
[Layer0]
TextureName Reticle1.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 1.0 1.0 1.0
AlphaTestVal 0.1 // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 1
tfBlend 1
tfBlendAdd 1
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
[Layer1]
TextureName Reticle.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 0.8 0.4 0.0 1.0
AlphaTestVal 0.1 // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 1
tfBlend 1
tfBlendAdd 1
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
What one of those settings change the size of the reticle? Does anyone know?