Modern HUD Reticle Help
#6

Yeah thanks for pointing me out to that! Smile But I tried putting this to my reticle, but it is the same size.

Code:
[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 0
  tfShouldSort 0
  tfDropShadow 0
  tfGameTimer 1
[LightParams]
  Ambient 0.0
  Diffuse 0.0
  Specular 0.0
  SpecularPow 0
  Shine 0.75
[Layer0]
  TextureName Reticle1.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 1.0 1.0 1.0 1.0
  AlphaTestVal 0.1              // of [0.1, 0.5, 0.9]
  tfNoDegradation 1
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 1
  tfBlend 1
  tfBlendAdd 1
  tfTestA 1
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 0
  tfNoWriteZ 0
[Layer1]
  TextureName Reticle.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 0.8 0.4 0.0 1.0
  AlphaTestVal 0.1              // of [0.1, 0.5, 0.9]
  tfNoDegradation 1
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 1
  tfBlend 1
  tfBlendAdd 1
  tfTestA 1
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 0
  tfNoWriteZ 0

What one of those settings change the size of the reticle? Does anyone know?
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