Blenheim MK I & IV cockpits
#12

This started out as an experiment. I picked the Blenheim as it had a long way to go.

Then this involved a very simple java edit...mesh hacking, him editing, re-texturing and playing around with alpha's. All quite primitive compared to what the experts have been doing however that I can do it means that ANYONE could if they put their mind to it.

Not really all that complicated and you can find how to do all (except the simple java edit, pm a relevant person perhaps ?) with a forum search.
What is exciting I think is that there are so many other cockpits that can be really improved in a similar way just with some basic re-texturing (and my re-texturing is basic !) and little tweaks:-

eg:-

Gladiators:- with English gauges and sight(pretty straightforward)
MS 400's :- French lettering and signs
me 110's, 210's, 410's
Italian version of pe2 pit for Ranwars beutiful Cant ?
B25 models
Even the mighty B17's & B24 (although you probably would not want to take those on alone.)
All the ai made flyable pits can be seperated and made unique :-)

There is a lot you can do to make things a lot better without needing to make new 3d objects,
concluding that its too complicated...and not doing it.
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