22.08.2008, 14:03
A couple of problems I've found:
1) Mission #4: Bump the altitude of the first waypoint for the A-9's up to 300 m, unless you wanted #2 in the formation to impact the ridgeline they start out above. 100 m isn't enough altitude for the Ai to get itself sorted out.
2) Mission #5: When loading, I get the error:
Mission loading failed: Landscape
Ardennes/tab_wload.ini loading error
The map loaded correctly for the previous mission, so I'm not sure what the fix is here. The only map mods I'm running are The Slot (which shouldn't be a factor) and the standard AAA pack of texture upgrades/changes.
3) Not really a problem, but a suggestion. If you want/need to have the player start at a specific rank, go ahead and include that in the ReadMe. I haven't had the weapons load error mentioned above, but the first time I started, I went with the lowest rank and couldn't change loadouts anyway, so it wasn't a factor. Manually changing the load in FMB didn't produce any problems, either.
Keep at it. It's good to see mission makers step up to the plate and give us off-liners something immersive to do with the new aircraft.
1) Mission #4: Bump the altitude of the first waypoint for the A-9's up to 300 m, unless you wanted #2 in the formation to impact the ridgeline they start out above. 100 m isn't enough altitude for the Ai to get itself sorted out.
2) Mission #5: When loading, I get the error:
Mission loading failed: Landscape
Ardennes/tab_wload.ini loading error
The map loaded correctly for the previous mission, so I'm not sure what the fix is here. The only map mods I'm running are The Slot (which shouldn't be a factor) and the standard AAA pack of texture upgrades/changes.
3) Not really a problem, but a suggestion. If you want/need to have the player start at a specific rank, go ahead and include that in the ReadMe. I haven't had the weapons load error mentioned above, but the first time I started, I went with the lowest rank and couldn't change loadouts anyway, so it wasn't a factor. Manually changing the load in FMB didn't produce any problems, either.
Keep at it. It's good to see mission makers step up to the plate and give us off-liners something immersive to do with the new aircraft.