zip_Alpen Beta2 available!
#15

great work!!

currently I'm using this map with this texture combination:

Quote:[FIELDS]

LowLand0 = land/summer/rom_fields_LowLand2.tga
LowLand1 = land/summer/rom_fields_LowLand1.tga
LowLand2 = land/summer/sk_LowLand3_fields.tga
LowLand3 = italy_DF/land/summer/grass_macchia_rock_v2.tga

MidLand0 = Italy_DF/land/summer/LowLand_2neu.tga
MidLand1 = land/summer/Lowland_2.tga
MidLand2 = land/summer/Lowland_1.tga
MidLand3 = land/summer/midland.tga

Mount0 = land/summer/mount.tga
Mount1 = land/summer/bottommount.tga
Mount2 = land/summer/uppermount.tga
Mount3 = land/summer/mount4.tga

Country0 = land/winter/snow3.tga
Country1 = land/summer/bigcountry.tga
Country2 = land/summer/Dcountry.tga
Country3 = land/summer/rom_fields_MidLand0.tga

City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/rom_factory.tga

AirField0= land/summer/airfieldGr.tga
AirField1= land/summer/rom_air_fields_0.tga
AirField2= Italy_DF/land/summer/fields_handfields_med.tga
AirField3 = land/summer/fields_dry2a.tga

Wood0 = land/summer/sk_LowLand0.tga
Wood1 =
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =

Water0 = land/summer/dry2_v2.tga
Water1 = land/summer/MTO_Desert_2.tga
water2 =
Water3 =
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