12.09.2008, 14:23
I've had a quick look at this and it seems to me the first thing to determine is the cockpit instrumentation.
The java code that feeds the instrument graphics will need to be considered and there is two options.
1. Use the existing java coding of the only flyable 4 engine aircraft in game. The TB3. But the working instrumentation is sparse if that would be acceptable to heavy pilots. Non working would be texture only.
2. Use the java coding of an equivalent 2 engine aircraft and duplicate the code for the additional 2 engines if it is possible.
Building a model pit from scratch will be much quicker than modding an existing pit with all its problems.
I would guestimate about 4 - 9 months at 3 - 4 hours a day, 6 days a week including java coding, modelling with uv baking and texturing.
cheers,
The java code that feeds the instrument graphics will need to be considered and there is two options.
1. Use the existing java coding of the only flyable 4 engine aircraft in game. The TB3. But the working instrumentation is sparse if that would be acceptable to heavy pilots. Non working would be texture only.
2. Use the java coding of an equivalent 2 engine aircraft and duplicate the code for the additional 2 engines if it is possible.
Building a model pit from scratch will be much quicker than modding an existing pit with all its problems.
I would guestimate about 4 - 9 months at 3 - 4 hours a day, 6 days a week including java coding, modelling with uv baking and texturing.
cheers,