02.10.2008, 03:09
RealDarko Wrote:Can soeone explain this last post a little better? Can understand it
Thats not easy. If you haven't at least a litte knowledge about maps, you won't understand it. And if you have, I wouldn't need to explain.
I simply cannot describe it better.
- Shallow water is 'produced' by grey (not black) water zones on map_C.tga combined with color RGB 31/31/31 on map_T.tga.
- On ground of the shallow water a texture gets displayed, when hardwareshader = 1.
This texture is the same, which is used at color RGB 30/30/30 on map_T.tga. Mostly this texture is used for river coasts (mud, swamp etc.) and it also disables foam.
- so you cannot really make the shallow water brown color, but paint instead the texture on its ground brown.
- On some Pacific maps they used this methode by painting a greenish texture. The result is - they have on all rivers foam now, as they couldn't use this ('rivercoast'-)texture to prevent it, because it would be strangely green on land areas.
Check it on 'Pacific Islands'.